1. Version
1.0.12. Executive Summary
Secure Interactive Media Interface Definition (SIMID) is a standard for providing rich interactivity in the context of streaming audio and video (media) ads. While the Video Ad Serving Template (VAST) standard addresses how publishers discover various metadata assets related to an ad campaign, SIMID addresses how the publisher’s media player should communicate and interface with a rich interactive layer and vice versa. As such, one can think of the SIMID creative as one of the assets listed in a VAST document.
A main tenet of SIMID is the separation of the interactive layer from the media asset. This clear separation allows publisher players to be in control of their streams and enables use cases such as server-side ad insertion (SSAI), as well as live streaming.
SIMID was built with strong security from the ground up, and is designed to be sandboxed from the media player, providing peace of mind to publishers when serving ads from third party services. SIMID aims to provide the tools and controls to allow creatives to offer rich augmented user experiences while degrading gracefully if certain features are not supported.
SIMID ads sandboxing from the publisher player environment
A diagram showing SIMID ads sandboxed from the publisher player environment
SIMID is part of a broader effort to replace the older VPAID standard (more details in this blog post by the IAB Tech Lab). While Open Measurement replaces the use case of verification and measurement, SIMID replaces the use case of interactive streaming media ads, the original intended purpose of the VPAID standard. SIMID provides a path for VPAID deprecation and allows the industry to move to more secure and transparent standards. SIMID aims to gain broad industry adoption by ensuring that the standard is focused on the primary use case of interactivity.
2.1. SIMID vs. VPAID Comparison
VPAID vs. SIMID APIs
SIMID vs. VPAID Comparison.
Feature | VPAID | SIMID |
---|---|---|
Security | Creative directly accesses player DOM and shared global JavaScript context. | Creative is sandboxed into a cross-origin iframe. No player DOM access or shared JavaScript context. |
Ad media asset management | Creative manages ad video loading and playback. | Player manages ad media loading and playback (audio or video). |
Pre-caching | Only the VPAID script can be reliably pre-cached. Video asset cannot be pre-cached. | Audio or video asset and SIMID creative can both be pre-cached. |
Errors influence on performance or UX | Fatal script errors from ad creative can result in significant player or publisher site performance and user experience deterioration (due to shared security sandbox). | Fatal script errors from ad creative do not affect player or publisher site directly. Impact is limited to performance and user experience of the creative, only. |
SSAI feasibility | SSAI is not possible. | Interactive creatives can be rendered in SSAI context. |
Latencies | Publishers are at the mercy of VPAID creative implementation efficiency and uncontrollable internal processes (verification, trading, wrapping, etc.). Each of these behaviors can impose significant latencies. | Players can pre-load media and creative assets due to maintaining full control over decisioning, loading and displaying of the ad unit. Ad decisioning latency is removed, risks of internal processes are minimized due to separate security sandboxes. |
API | Both the player and creative must support specific JavaScript functions. Each component calls functions directly on the other in a shared security sandbox (insecure). | No functions are directly called on either component by the other. All communication is achieved using standard postMessage API and SIMID messaging protocol across separate security sandboxes. |
Ad blocking | VPAID can prevent an ad from rendering. | SIMID is built for interactivity and was not designed for ad blocking. The Open Measurement SDK (OMID) is expected to support this capability in the future. |
Verification services | Verification features can be fully implemented and executed in shared DOM and global Javascript context. | SIMID creative cannot access any DOM, elements, or JS context outside of its own security sandbox so is unable to handle any verification use cases. OMID handles the use case for verification allowing SIMID to be focused on interactivity only. |
Creative wrapping | VPAID ads can load other ads (including other VPAID ads). | Cannot be executed. |
Audio advertising | Out of standard scope. | Enables interactive components serving with audio ads. |
Environment constraints | Player must be an HTML video element. | Player can be native or web so long as the SIMID creative has sandboxed DOM access (such as a web view). |
Resource MIME type | application/javascript | text/html |
2.2. Intended Audience
The SIMID standard is geared toward the digital media advertising community. Anyone who works with digital media advertising products or services can benefit from reading the Introduction sections of this document. The Messaging Protocol, API Reference, and later sections predominantly target software engineers.
3. Introduction
Throughout this document, the SIMID interactive component is referred to as a “SIMID creative” or “creative”.
Compliance with SIMID requires support for all features and behaviors specificied in this document, unless a given feature or behavior is explicitly designated as optional. Standard RFC language will be used. See https://tools.ietf.org/html/rfc2119 for RFC 2119 for enforcement terminology used in this standard.
3.1. SIMID Interactive Creative Nature
SIMID Assets loading
A SIMID creative can be included in a VAST document by way of an <InteractiveCreativeFile>
element. The text within this element must be a url which returns an HTML document.
When loaded into an iframe by a media player, this HTML document will define the SIMID creative’s content, and will direct the web browser or host application to load any additional assets
required by that creative (images, CSS, scripts, etc.).
The <InteractiveCreativeFile>
element is defined as a child of the <MediaFiles>
element in VAST 4.0.
For more technical details, see the § 5 Referencing a SIMID creative from VAST section.
<MediaFiles>
<MediaFile>https://example.com/mediafile.mp4</MediaFile>
<InteractiveCreativeFile type="text/html" apiFramework="SIMID" variableDuration="true">
<![CDATA[https://adserver.com/ads/creative.html]]>
</InteractiveCreativeFile>
</MediaFiles>
3.2. SIMID Ad Serving Flow
The SIMID ad experience is delivered by a web browser or application concurrently rendering an ad’s streaming audio or video file and its interactive creative file. The media player obtains urls for both files from a VAST document, loads the files, assembles them into a single ad unit, and ensures a cohesive ad experience.
SIMID creative loading and presentation process.
3.3. Player and Creative Communication
A media player and a SIMID creative communicate by sending serialized messages back and forth to each other.
Because a SIMID creative is an HTML document that is served from an advertiser’s web domain, and it is loaded by a media player into an iframe within a web page hosted on a different domain, loading the creative requires the creation of a cross-origin iframe (also known as an "unfriendly iframe"). Due to browser sandbox security restrictions, JavaScript communication across this type of iframe can only be achieved via the standard postMessage API.
SIMID API requirements govern message construction conventions as well as the message data structure. See sections § 8 Messaging Protocol, § 4 API Reference for more information.
3.4. Scope and Limitations
The use of HTML is only required for the SIMID creative, not the publisher property hosting that creative. As long as the publisher can load HTML and communicate with it over the standard postMessage API, it can support SIMID. In practice, this means that SIMID can be hosted in web page iframes, mobile app web views, and other platforms. In fact, SIMID can better support mobile use cases than VPAID because a native app or media player directly controls loading and playback of a SIMID ad unit’s media asset (whereas a VPAID ad unit offers no direct access or control of its internal media asset).
Note: Certain devices, including TV sets and OTT boxes, restrict loading of external assets, have limited HTML rendering capabilities, or are unable to display HTML along with audio or video. These devices are incapable of implementing SIMID. Devices that support HTML and JavaScript can support SIMID - on both client side as well as in server side ad insertion scenarios
SIMID cannot be used to decide which media to show on the client
pre-impression. This is because the media file must be present alongside
the SIMID creative and delivered via the VAST MediaFile
node.
SIMID should not be set up to measure viewability.
Any use of the SIMID spec to support something other than interactive or dynamic content within the ad unit is counter to the intentions of this spec.
4. API Reference
SIMID API is a set of messages and data structures that ad-rendering parties exchange via § 8 Messaging Protocol.
4.1. Reference Table
4.2. Messages Triggered by Media Element Events
SIMID specifies a group of messages that describe ad media states. The player prepends such messages with the SIMID:Media namespace
.
SIMID borrows media-related semantics and naming conventions from the standard HTMLMediaElement
behavior. In player implementations where an HTMLMediaElement
is not used, the player must translate events and property values into the associated SIMID:Media
message.
In HTML environments, SIMID:Media
messages contain the original media event type.
The player must report SIMID:Media
messages immediately after the associated event occurs.
The player must not queue messages in cases where the creative iframe initialization happens in the middle of the ad media playback. The player posts only messages that communicate events that occur after the iframe initialization.
SIMID:Media
messages are information-only; they do not trigger resolve/reject
responses from the creative.
The player may elect to report all standard HTML media events to the creative. However, the creative should not expect to receive messages with optional types. (See table below.)
Some SIMID:Media
messages - durationchange
, error
, timeupdate
, and volumechange
- require additional data provided with Message.args
parameters.
Required and optional media event types.
Event Name | Required | Event Name | Required | Event Name | Required | ||
---|---|---|---|---|---|---|---|
abort
| interruptend
| seeked
| |||||
canplay
| loadeddata
| seeking
| |||||
canplaythrough
| loadedmetadata
| stalled
| |||||
durationchange
| loadstart
| suspend
| |||||
emptied
| pause
| timeupdate
| |||||
encrypted
| play
| volumechange
| |||||
ended
| playing
| waiting
| |||||
error
| progress
| ||||||
interruptbegin
| ratechange
|
4.2.1. SIMID:Media:durationchange
When the duration of the media changes due to the player receiving the media resource metadata (in HTML, HTMLMediaElement
dispatches the durationchange
event), the player posts a SIMID:Media:durationchange
message.
dictionary {
MessageArgs required float ; };
duration
duration
,- The duration of the media in seconds. In HTML, HTMLMediaElement.duration value.*
- In SSAI,
HTMLMediaElement.duration
value does not express the actual ad media duration. In such cases, the player must compute the ad’s actual media length.
4.2.2. SIMID:Media:ended
When the media playback completes (in HTML,HTMLMediaElement
dispatches an ended
event), the player posts a SIMID:Media:ended
message.
4.2.3. SIMID:Media:error
When playback throws an exception (in HTML,HTMLMediaElement
dispatches an error
event), the player posts a SIMID:Media:error
message.
dictionary {
MessageArgs required unsigned short ;
error required DOMString ; };
message
error
,-
In HTML, the value of
HTMLMediaElement.error.code
. Codes:1
The media download was canceled2
Network error3
The player failed to decode the media4
Environment does not support media resource
message
,- In HTML, the value of
HTMLMediaElement.error.message
.
4.2.4. SIMID:Media:pause
When the media pauses (in HTML,HTMLMediaElement
dispatches a pause
event), the player posts a SIMID:Media:pause
message.
4.2.5. SIMID:Media:play
When media playback starts as a result of autoplay or its state is no longer paused (in HTML,HTMLMediaElement
dispatches a play
event), the player posts a SIMID:Media:play
message.
4.2.6. SIMID:Media:playing
The player posts aSIMID:Media:playing
message in one of the following cases:
-
the media has enough data to start playback;
-
the media recovered from
stalled
state; -
playback restarts;
-
after seek operation completion.
In HTML, the player posts a Media:playing
message when HTMLMediaElement
dispatches a playing
event.
4.2.7. SIMID:Media:seeked
When the user finished moving playhead into a new position (in HTML,HTMLMediaElement
dispatches a seeked
event), the player posts a SIMID:Media:seeked
message.
4.2.8. SIMID:Media:seeking
When the user initiates seek operation (in HTML,HTMLMediaElement
dispatches a seeking
event), the player posts a SIMID:Media:seeking
message.
4.2.9. SIMID:Media:stalled
When media data is not available for rendering (in HTML,HTMLMediaElement
dispatches a stalled
event), the player posts a SIMID:Media:stalled
message.
4.2.10. SIMID:Media:timeupdate
The player communicates media playhead position by posting aSIMID:Media:timeupdate
message. The message Media:timeupdate
frequency should be not less than every 250ms.
In HTML, the player sends a Media:timeupdate
message HTMLMediaElement
dispatches a timeupdate
event.
dictionary {
MessageArgs required float ; };
currentTime
currentTime
,- The value in seconds. In HTML,
HTMLMediaElement.currentTime
property value.
In Server-Side Ad Insertion, the client-side media playback is a continuous stream which requires additional currentTime
calculations. For the current ad, the player must compute the currentTime
value as a delta between the actual playhead position and the time the ad started.
4.2.11. SIMID:Media:volumechange
When the media audio state changes (in HTML,HTMLMediaElement
dispatches a volumechange
event), the player posts a SIMID:Media:volumechange
message.
dictionary {
MessageArgs required float ;
volume required boolean ; };
muted
volume
,- The number between
0
and1
.* muted
,true
if audio is muted.*
- The properties
volume
andmuted
describe two independent audio states. While the media is muted, itsvolume
may be greater than zero; whilevolume
is zero, the media may be unmuted.
4.3. Messages from the player
SIMID specifies a group of messages that enables the player to transmit data, instructions, or state changes to the creative. The player prepends such message types with theSIMID:Player
namespace.
SIMID:Player
messages do not communicate ad media states; SIMID dedicates § 4.2 Messages Triggered by Media Element Events to report media status.
While some SIMID:Player
messages expect resolve
and/or reject
creative responses, other messages do not require replies.
SIMID:Player
messages summary.
4.3.1. SIMID:Player:adSkipped
The player posts aSIMID:Player:adSkipped
message immediately after the user ends ad experience. For example, by clicking on the player-owned
button. The player must stop the media and hide the creative iframe before sending the Player:adSkipped
message.
The player waits for the resolve
creative response. The player may time out if the creative takes too long to respond and unload the iframe. The timeout should be reasonable to allow creative to conclude ad-end logic.
4.3.1.1. resolve
The creative must respond toPlayer:adSkipped
with resolve
once its internal ad-end processes finalize. When the player receives resolve
, it unloads the creative iframe.
4.3.2. SIMID:Player:adStopped
The player posts aSIMID:Player:adStopped
message immediately after it terminates the ad for any reason other than a user generated skip. See § 4.3.1 SIMID:Player:adSkipped.
The player must stop media playback and hide the creative iframe before reporting Player:adStopped
. The player must wait for a resolve
response from the creative allotting a reasonable timeout to accommodate creative’s needs to finalize the ad-end logic.
dictionary {
MessageArgs required unsigned short ; };
code
code
,-
Ad stop cause code. Values:
0
Unspecified1
User-initiated close2
Auto-close due to media playback completion3
Player-initiated close before media playback completion4
Creative-initiated close
4.3.2.1. resolve
The creative must respond toPlayer:adStopped
with resolve
once its internal ad-end processes finalize. When the player receives resolve
, it unloads the creative iframe.
4.3.3. SIMID:Player:appBackgrounded
Within mobile in-app ads, when the app moves to the background, the player posts aSIMID:Player:appBackgrounded
message.
4.3.3.1. resolve
The creative resonds toappBackgrounded
with resolve
message.
4.3.4. SIMID:Player:appForegrounded
Within mobile in-app ad executions, when the app moves from the background to the foreground, the player posts aSIMID:Player:appForegrounded
message.
4.3.5. SIMID:Player:fatalError
The player posts aSIMID:Player:fatalError
message when it encounters exceptions that disqualify the ad from displaying any longer. If feasible, the player stops the ad media.
Regardless of the player’s ability to terminate playback, the player should hide creative iframe and wait for resolve
response before unloading iframe.
dictionary {
MessageArgs required unsigned short ;
errorCode DOMString ; };
errorMessage
errorCode
,- See § 9 Error Codes.
errorMessage
,- Additional information
4.3.5.1. resolve
The creative must respond toPlayer:fatalError
with resolve
. After resolve
arrives, the player should remove the iframe.
4.3.6. SIMID:Player:init
The purpose of theSIMID:player:init
message is to transport data to assist with the interactive component initialization. See § 6.2 Typical Initialization WorkFlow and § 6.4 Uninterrupted Initialization WorkFlow.
The creative must respond to Player:init
with either § 4.3.6.1 resolve or § 4.3.6.2 reject.
dictionary {
MessageArgs required EnvironmentData ;
environmentData required CreativeData ; };
creativeData
environmentData
,- Information about publisher’s environment and media player capacities.
creativeData
,- Information that pertains to the specific creative.
dictionary {
CreativeData required DOMString ;
adParameters DOMString ; };
clickThruUrl
adParameters
,- Typically, the value of VAST
<AdParameters>
node. clickThruUrl
,- Value of VAST
<ClickThrough>
node.
dictionary {
EnvironmentData required Dimensions ;
videoDimensions required Dimensions ;
creativeDimensions required boolean ;
fullscreen required boolean ;
fullscreenAllowed required boolean ;
variableDurationAllowed required SkippableState ;
skippableState required DOMString ;
version DOMString ;
siteUrl DOMString ;
appId DOMString ;
useragent DOMString ;
deviceId boolean ;
muted float ; };
volume dictionary {
Dimensions required long ;
x required long ;
y required long ;
width required long ; };
height enum {
SkippableState ,
"playerHandles" ,
"adHandles" };
"notSkippable"
videoDimensions
,- Communicates media element coordinates and size.
creativeDimensions
,- Communicates creative iframe coordinates and size the player will set when iframe becomes visible.
fullscreen
,- The value
true
indicates that the player is currently in fullscreen mode. fullscreenAllowed
,-
Communicates the player’s capacity to toggle screen modes.
- The value
true
indicates that creative may request screen mode change. - The value
false
denotes that the player will reject calls to change screen mode.*
- The value
variableDurationAllowed
,-
Communicates player’s capacities† to:
- interrupt ad playback progress – the ability to pause the media;
- extend ad user experience length beyond ad media duration after ad playback completion;
- accommodate creative’s ad stop request.
true
asserts that the player can:- pause media playback in response to creative’s requests;
- extend ad experience after media playback completion (and abstaining from ad unloading) if the creative posts ad duration change instructions;
- accommodate creative’s ad stop request.‡
skippableState
,-
Expresses:
- player’s ability to skip the ad;†
- VAST skippability-associated instructions logic management;
- button handling delegation.
playerHandles
indicates that all of the following applies:- the publisher controls skippability logic (including handling of VAST
skipoffset
directives); - either VAST contains
skipoffset
or the skippability is the publisher-administered behavior; - the player implements the button;
- the player will ignore skip requests from the creative.
adHandles
signals that the player:- can skip the ad;
- does not implement internal button;
- disregards VAST skippability directives;
- will skip the ad in response to § 4.4.13 SIMID:Creative:requestSkip message.§
notSkippable
declares that the player:- cannot skip the ad;
- ignores VAST skippability instructions;
- will disregard skip request from the creative.
playerHandles
andnotSkippable
, the creative avoids the button drawing. version
,- The SIMID version the player implements.
muted
,true
if the player § is muted.◊volume
,- player’s § volume – expressed as a number between
0
and1.0
. siteUrl
,- The URI of the publisher’s site. May be full or partial URL.
appId
,- The ID of the mobile app, if applicable.
useragent
,- The information about SDKs as well as the player’s vendor and version. The value should comply with VAST-specified conventions.
deviceId
,- IDFA or AAID
- see § 4.4.8 SIMID:Creative:requestFullscreen and § 4.4.9 SIMID:Creative:requestExitFullscreen messages.
- In SSAI, live broadcast, and other time-constrained environments, the player must support uninterrupted media (both content and ads) playback progress. Specifically, the player may not be able to pause the media, shorten ad, or extend user ad experience.
- see § 4.4.10 SIMID:Creative:requestPause, § 4.4.11 SIMID:Creative:requestPlay, § 4.4.6 SIMID:Creative:requestChangeAdDuration, and § 4.4.14 SIMID:Creative:requestStop.
- SIMID does not expect device audio state information.
- Values of
muted
andvolume
are independent. While the player is muted,volume
can be greater than zero; thevolume
zero does not mean the player is muted.
4.3.6.1. resolve
The creative acknowledges the initialization parameters.
If the creative delays calling resolve, see § 6.5 Creative Delays Resolving Init.
4.3.6.2. reject
The creative may respond with a reject based on its internal logic.
dictionary {
MessageArgs required unsigned short ;
errorCode DOMString ; };
reason
errorCode
,- See § 9 Error Codes.
reason
,- Optional information about rejection cause.
The player then will follow the rejection workflow. See § 6.6 Creative Rejects Init.
4.3.7. SIMID:Player:log
The purpose of the Player:log message is to convey optional, primarily debugging, information to the creative.Note: In SIMID prefixing log messages with “WARNING:” has a specific meaning. The player is communicating performance inefficiencies or specification deviations aimed at creative developers. For example, if the creative sends the requestChangeVolume message but does not use the correct parameters, a “WARNING:” message is appropriate.
dictionary {
MessageArgs required DOMString ; };
message
message
,- Logging information.
4.3.8. SIMID:Player:resize
When the player changes any of ad components’ size, it posts theSIMID:Player:resize
message. The message describes the media and creative sizes, independently, even if the dimensions are identical.
dictionary {
MessageArgs required Dimensions ;
videoDimensions required Dimensions ;
creativeDimensions required boolean ; };
fullscreen dictionary {
Dimensions required long ;
x required long ;
y required long ;
width required long ; };
height
mediaDimensions
,- Media element size and coordinates.
creativeDimensions
,- SIMID iframe size and coordinates.*
fullscreen
,- Value is
true
when the ad is in fullscreen mode.
- If the iframe is invisible at the time the player posts
resize
message, the parametercreativeDimensions
communicates forthcoming values: iframe’s size, and coordinates once it is displayed.
4.3.9. SIMID:Player:startCreative
See § 6.3 Typical Start Creative WorkFlow
The player posts SIMID:Player:startCreative
message when it is ready to make the iframe visible. The player must transmit Player:startCreative
as close to the first media frame rendering as possible. The player waits for a § 4.3.9.1 resolve response to display the SIMID iframe. The interactive creative should be ready to reply to Player:startCreative
immediately.
§ 4.3.6 SIMID:Player:init section describes the flow that precedes the instant the player emits a Player:startCreative
message.
4.3.9.1. resolve
By postingresolve
, the interactive creative acknowledges that it is ready for display. The creative should be ready to respond immediately. The player makes the iframe visible upon a resolve receipt
Refer to § 6.3 Typical Start Creative WorkFlow 2.
If the creative fails to reply with a resolve
by the time ad media playback completes, the player reports VAST error tracker with the errorCode 1213. See § 9 Error Codes.
4.3.9.2. reject
When the creative responds with a reject, the player may unload the iframe. The player reports VAST error tracker with theerrorCode
the creative supplied.
dictionary {
MessageArgs required unsigned short ;
errorCode DOMString ; };
reason
errorCode
,- See § 9 Error Codes.
reason
,- Additional information.
4.4. Messages from the Creative to the Player
The creative posts messages to the player to requests the ad’s state changes, obtain data, and to send notifications. The creative prefixes its messages with the namespaceSIMID:Creative
.
SIMID:Creative
messages may require the player to accept and process arguments. With some messages, the creative expects the player to respond with resolutions.
Note: In SIMID, the creative initializes the session and posts the first message, createSession
. See § 8.4 Session Layer.
SIMID:Creative
messages summary.
4.4.1. SIMID:Creative:clickThru
The SIMID:Creative:clickThru
message notifies the player of a clickthrough
for event tracking. SIMID delegates clickthrough execution to the creative, including redirecting the user to the landing page. The interactive component posts clickThru
only when the creative classifies a user interaction as a clickthrough.
The message, clickThru
, is not an explicit media-pausing directive to the player. If the environment permits, the player must pause ad media in all cases when the user navigates away from the player hosting page or app, including clickthrough. See Page Visibility API.
dictionary {
MessageArgs short ;
x short ; };
y
x
,- The click left offset in the creative’s coordinate system.
y
,- The click top offset in the creative’s coordinate system.
4.4.2. SIMID:Creative:fatalError
The creative postsSIMID:Creative:fatalError
in cases when its internal exceptions prevent the interactive component from further execution. In response to the Creative:fatalError
message, the player unloads the SIMID iframe and reports VAST error tracker with the errorCode
specified by the creative. The ad media playback must stop, if possible.
dictionary {
MessageArgs required unsigned short ;
errorCode DOMString ; };
errorMessage
errorCode
,- See § 9 Error Codes.
errorMessage
,- Additional information.
4.4.3. SIMID:Creative:getMediaState
The creative posts aSIMID:Creative:getMediaState
message to request the current ad media states values.
4.4.3.1. resolve
The player should always respond toCreative:getMediaState
with a resolve
, including situations when the player is unable to provide all expected values.
dictionary {
MessageArgs DOMString ;
currentSrc float ;
currentTime float ;
duration boolean ;
ended boolean ;
muted boolean ;
paused float ;
volume boolean ; };
fullscreen
currentSrc
,- The URI to the media publisher chooses for the playback. This value is optional and may not be provided in the case of server side ad insertion.
currentTime
,- The time elapsed since the first ad media frame.
duration
,- Ad media duration.
ended
,- In HTML, the value of
HTMLMediaElement.ended
attribute. muted
,- In HTML, the value of
HTMLMediaElement.muted
attribute. paused
,- In HTML, the value of
HTMLMediaElement.paused
attribute. volume
,- In HTML, the value of
HTMLMediaElement.volume
attribute. fullscreen
,- he value is
true
if the media element is in full screen..
4.4.4. SIMID:Creative:log
The messageSIMID:Creative:log
enables the creative to communicate arbitrary information to the player.
Note: If the log
message purpose is to notify the player about the player’s non-standard behavior, the creative prepends Message.args.message
value with “WARNING:” string
. Warning messages are used to inform player developers about occurances of non-fatal issues.
dictionary {
MessageArgs required DOMString ; };
message
message
,- Logging information.
4.4.5. SIMID:Creative:reportTracking
The SIMID:Creative:reportTracking
message enables a creative to delegate arbitrary metrics reporting to the player.
The creative may inject macros into trackers URIs.
In response to the reportTracking
message, the player must:
- Send the trackers specified by the message as soon as possible.
- Replace VAST-supported macros with the corresponding values.
- Accept and send the trackers with custom macros – leave non-standard macros intact unless the publisher-ad integration involves custom macros processing.
dictionary {
MessageArgs required Array ; };
trackingUrls
trackingUrls
,Array
of URIs.
4.4.5.1. resolve
The player posts aresolve
after it sends the trackers.
4.4.5.2. reject
The player posts areject
if it did not send the trackers.
dictionary {
MessageArgs required unsigned short ;
errorCode DOMString ; };
reason
errorCode
,- See § 9 Error Codes.
reason
,- Additional information.
4.4.6. SIMID:Creative:requestChangeAdDuration
In response to user interaction, the creative is requesting a new ad duration.
In SIMID, ad’s media determines the initial ad duration. The ad span may change due to user interaction. When ad duration changes, the creative posts Creative:requestChangeAdDuration
message that communicates an updated value. In response to the requestChangeAdDuration
message, the player adjusts ad-end timing and updates its ad progress UI (eg., countdown).
The creative expresses a known duration value in seconds. In cases where the duration is unknown (typically due to user interaction), the value is -2
. With a known duration, the player unloads the ad automatically once the countdown (ad remaining time) reaches zero. See § 6.9.1 Ad Extends Beyond Media Completion 456).
When the duration value is -2
, the player displays the ad indefinitely until the creative posts § 4.4.14 SIMID:Creative:requestStop. See § 6.9.3 Ad Duration Changed Workflow - Unknown Time step 4).
Note: The player communicates its capacities to modify the ad duration with § 4.3.6 SIMID:Player:init message args parameter variableDurationAllowed
. If the value of variableDurationAllowed
is false
, the creative refrains from posting requestChangeAdDuration
message.
dictionary {
MessageArgs required float ; };
duration
duration
,- Value in seconds for a known duration.
The value-2
indicates an unknown duration.
See § 6.9 Ad Duration Changed Workflow.
4.4.6.1. resolve
By postingresolve
response to requestChangeAdDuration
message, the player signals that it will respect requested duration by modifying the ad duration-dependent behaviors.
Note: The player must accommodate an ad duration change directive if the value of the § 4.3.6 SIMID:Player:init message parameter variableDurationAllowed
is true
.
4.4.6.2. reject
By postingreject
response to requestChangeAdDuration
message, the player states that:
- It ignored the duration change request;
- Ad media playback continues uninterrupted;
- The player will stop and unload the ad once any of the prescribed player-side ad-end triggers arise.
Note: The single SIMID-supported reason for a reject
in response to requestChangeAdDuration
is the player’s inability to alter media progress.
4.4.7. SIMID:Creative:requestChangeVolume
The creative requests ad volume change by posting aSIMID:Creative:requestChangeVolume
message.
dictionary {
MessageArgs required float ;
volume required boolean ; };
muted
volume
,- The number between
0
and1
.* muted
,true
if media audio should be muted.*
- Properties
volume
andmuted
describe two independent audio states. While media is muted, its volume may be greater than zero; at the same time with zero volume, media may be unmuted.
4.4.7.1. resolve
By postingresolve
message, the player signals it has changed the media audio states to the requested values.
4.4.7.2. reject
By postingreject
message, the player signals that it did not change the audio state.
4.4.8. SIMID:Creative:requestFullscreen
The creative requests the player to transition the ad into fullscreen mode by posting aSIMID:Creative:requestFullscreen
message.
Note: the player communicates its capacity to toggle screen modes with § 4.3.6 SIMID:Player:init message parameter fullscreenAllowed
. When the value of fullscreenAllowed
is false
, the creative refrains from posting Creative:requestFullscreen
message.
4.4.8.1. resolve
By postingresolve
response to requestFullscreen
message, the player signals that it moved both the media element and the SIMID iframe into fullscreen mode.
4.4.8.2. reject
By postingreject
response to requestFullscreen
message, the player signals that it did not change the screen mode because it is either:
- Incapable of toggling between screen modes.
- Already in the fullscreen mode.
- Disallows fullscreen mode.
4.4.9. SIMID:Creative:requestExitFullscreen
The creative requests the player to transition the ad into normal-screen mode by posting aSIMID:Creative:requestExitFullscreen
message.
Note: the player communicates its capacity to toggle screen modes with § 4.3.6 SIMID:Player:init message parameter fullscreenAllowed
. When the value of fullscreenAllowed
is false, the creative refrains from posting Creative:requestExitFullscreen
message.
4.4.9.1. resolve
By postingresolve
response to requestExitFullscreen
message, the player signals that it moved both the media element and the SIMID iframe into normal-screen mode.
4.4.9.2. reject
The player responds torequestExitFullscreen
message with a reject
when it did not change the screen mode because it is either:
- Incapable of toggling between screen modes or
- Already in the normal-screen mode.
4.4.10. SIMID:Creative:requestPause
The creative requests the player to pause media playback by posting aSIMID:Creative:requestPause
message.
Note: the player communicates its capacity to interrupt media playback with § 4.3.6 SIMID:Player:init message, parameter variableDurationAllowed
. The creative must not post requestPause
if the player sets variableDurationAllowed
value to false
.
4.4.10.1. resolve
The player replies toCreative:requestPause
with a resolve
if it paused the media.
4.4.10.2. reject
The player replies toCreative:requestPause
with a reject
if it did not pause the media or the playback is already paused.
4.4.11. SIMID:Creative:requestPlay
The creative requests the player to resume media playback by posting aSIMID:Creative:requestPlay
message.
Note: the player communicates its capacity to interrupt media playback with § 4.3.6 SIMID:Player:init message, parameter variableDurationAllowed
. The creative must not post requestPlay
if the player sets variableDurationAllowed
value to false
.
4.4.11.1. resolve
The player replies toCreative:requestPlay
with a resolve
if it resumed media playback.
4.4.11.2. reject
The player replies toCreative:requestPlay
with a reject
if it did not resume the media or the playback is already in progress.
4.4.12. SIMID:Creative:requestResize
The creative requests ad resize by posting a SIMID:Creative:requestResize
message.
The player must not resize the ad unless it can change the dimensions of both media element and SIMID iframe to the values specified by the Creative:requestResize
message.
Note: the message requestResize
must not be used to change screen mode. See the § 4.4.8 SIMID:Creative:requestFullscreen and § 4.4.9 SIMID:Creative:requestExitFullscreen messages.
dictionary {
MessageArgs required Dimensions ;
mediaDimensions required Dimensions ; };
creativeDimensions dictionary {
Dimensions required long ;
x required long ;
y required long ;
width required long ; };
height
mediaDimensions
,- Media element size and coordinates.
creativeDimensions
,- SIMID iframe size and coordinates.
4.4.12.1. resolve
The player replies torequestResize
with a resolve
if it has resized the ad and set the dimensions to the values specified by the requestResize
message.
4.4.12.2. reject
The player responds torequestResize
with reject
when it ignores the message or is unable to complete the resizing.
4.4.13. SIMID:Creative:requestSkip
The creative requests the player skip ad playback if possible.
4.4.13.1. resolve
If the player skips the ad, it responds with aresolve
. The player then goes through its skip workflow. See § 4.3.1 SIMID:Player:adSkipped 567
4.4.13.2. reject
The player replies with areject
if it cannot skip the ad. With the skip rejection:
- The media playback continues.
- The iframe remains visible.
- The player continues posting
SIMID:Media
andSIMID:Player
messages to the SIMID iframe. - The creative maintains two-way communication with the player; it waits for, and responds to, the player transmitting ad completion related messages.
4.4.14. SIMID:Creative:requestStop
The creative requests the player stop video playback if possible.
4.4.14.1. resolve
If the player can stop the ad, it responds with aresolve
(diagram 13, 4). The player then goes through § 6.8.6 Ad Requests Stop workflow (diagram 13, 567).
4.4.14.2. reject
If the player cannot stop the ad, it responds with areject
. With the requestStop rejection:
- The media playback continues - if not previously ended;
- The iframe remains visible;
- The player continues posting messages to the iframe.
The creative keeps communication with the player open; it waits for, and responds to, the player transmitting ad completion related messages.
5. Referencing a SIMID creative from VAST
The VAST 4.x response designates the <InteractiveCreativeFile>
element to describe the ad’s interactive component data. For SIMID, <InteractiveCreativeFile>
element must include the following required attributes and their values: type="text/html"
and apiFramework="SIMID"
.
<InteractiveCreativeFile type="text/html" apiFramework="SIMID" variableDuration="true">
<![CDATA[https://adserver.com/ads/creative.html]]>
</InteractiveCreativeFile>
The value of the apiFramework
attribute identifies SIMID as the required API for the creative. Players that do not support the SIMID API may load
an audio or video file included with the ad, but they will not load or play the SIMID creative.
Media players that do support the SIMID API should handle version negotiation between the creative and the media player via the § 6.1 How to Handle Ad Loading algorithm. The SIMID API version is not identified by any element or attribute in the VAST file.
A third, optional attribute which may be included on the InteractiveCreativeFile element is variableDuration="true"
.
If present, this attribute indicates that the ad unit is only playable if
the media player allows the creative to pause playback of the ad’s audio or video and extend the duration of the ad break (for example, with
interactive content such as a game or survey). If the player does not support or allow this capability, then it must not render
the current ad’s audio/video or SIMID creative. The player should error out the ad instead (and either resume its primary content or continue
on to the next ad in the current ad pod).
6. Common Workflows
6.1. How to Handle Ad Loading
The player must follow this workflow for loading an ad. See Diagram - SIMID Loading and Initialization below.
-
The player creates an iframe for the SIMID interactive component. The iframe should start hidden. While invisible, the iframe must be capable of executing JavaScript and loading resources.
-
The player starts listening to the
message
event on the window that is the parent of the creative iframe. -
The player sets the iframe src attribute to the URL provided by the creative’s VAST
<InteractiveCreativeFile/>
element. The player must assume the iframe is cross-origin. -
The player waits until the creative initializes a session and posts
createSession
message (see § 8.4 Session Layer). The player responds to the session initialization with aresolve
message. -
The player sends a § 4.3.6 SIMID:Player:init message with relevant parameters. The player waits until the creative responds with § 4.3.6.1 resolve. If the creative responds with § 4.3.6.2 reject, the player should unload the creative’s iframe.
-
Where possible, to synchronize media playback and the creative UI, the player should wait until both the creative has responded to the § 4.3.6 SIMID:Player:init with § 4.3.6.1 resolve and the media is ready to play. Media readiness means sufficient payload arrived, and the first frame shows.
-
When the media starts, the player sends a § 4.3.9 SIMID:Player:startCreative message. The creative should respond to § 4.3.9 SIMID:Player:startCreative message with § 4.3.9.1 resolve immediately.
-
The player makes the iframe visible. With video ads, the player must position the iframe over media element at player’s upper-left corner and set iframe dimensions to media’s width and height.
SIMID Loading and Initialization
- Player starts listening to
message
event on the window. -
Player creates hidden
iframe
.- Player sets
iframe.src
to the value of the VAST<InteractiveCreativeFile>
element. - Player appends
iframe
to its container.
- Player sets
-
Creative loads and posts
createSession
message.- Player responds with
resolve
immediately.
- Player responds with
-
Player posts § 4.3.6 SIMID:Player:init immediately.
- Creative responds with § 4.3.6.1 resolve as soon as possible.
-
Alternatively, the creative may reject
Player:init
. In such cases:- Creative posts § 4.3.6.2 reject.
- Player unloads creative.
-
Player initializes media at its discretion.
- Media playback begins.
-
Player posts § 4.3.9 SIMID:Player:startCreative immediately.
- Creative should respond to
Player:startCreative
with § 4.3.9.1 resolve immediately.
- Creative should respond to
- Player makes SIMID iframe visible.
6.2. Typical Initialization WorkFlow
The ideal user ad experience has the simultaneous start of media playback and display of the interactive overlay (the SIMID creative). Once the SIMID creative recieves the Player:init
message, its may not yet be ready to display (for example it maybe be loading assets). To accommodate this latency, the player posts a Player:init
message before ad media playback begins and waits for the SIMID iframe to respond with § 4.3.6.1 resolve.
The player should post Player:init
as soon as the creative dispatches a createSession
message (section § 8.4.1 Establishing a New Session) Normal Ad Initilaizatioin Sequence, 12. SIMID creative code must be ready to process the Player:init
message immediately 3).
After the player gets a resolve message Normal Ad Initilaizatioin Sequence, 4, it initializes media playback at its discretion 5. Once media rendering begins 6, the player reports impression 7 and posts § 4.3.9 SIMID:Player:startCreative 8.
Normal Ad Initilaization Sequence
- Creative initializes the session.
- Player posts
Player:init
message immediately upon session creation. - Creative proccesses initialization data and finalizes assets loading.
- Creative responds with § 4.3.6.1 resolve.
- Player starts media playback at its discretion.
- Media renders.
- Player reports impression.
- Player posts § 4.3.9 SIMID:Player:startCreative immediately.
6.3. Typical Start Creative WorkFlow
Normal Player:startCreative
Sequence
- Media playback begins.
- Player posts
Player:startCreative
. - Creative responds with a
resolve
. - Player displays the creative iframe.
6.4. Uninterrupted Initialization WorkFlow
In the case where publisher environments prohibit media playback interruptions, waiting for the creatives is not possible. The media player renders the ad media immediately - before the creative confirms its readiness (Special Creative Initialization Cases, 1). Some examples include SSAI and live broadcasts.
In these situations, the player keeps the iframe invisible and refrains from posting messages to the creative until it responds to the Player:init
with a resolve
message.
Special Creative Initialization Cases
- Player initializes ad media playback.
- Player posts
Player:init
message after ad media playback started. - Creative proccesses initialization data and finalizes assets loading. Sub-loading routines may cause latencies.
- Creative responds with § 4.3.6.1 resolve.
- Player posts § 4.3.9 SIMID:Player:startCreative immediately.
6.5. Creative Delays Resolving Init
The interactive creative responding to a Player:init
message with a resolve
message is a critical step in the SIMID ad serving flow (Init Diagram, 4 above). The player keeps the SIMID iframe invisible and does not post either SIMID:Player
or SIMID:Media
messages until the iframe replies with a resolve
message.
If the interactive creative fails to respond to a Player:init
message within the allotted time, the player may continue with ad media rendering only (Player:init resolve 2).
The player maintains the hidden interactive creative until ad media playback completion.
If the interactive creative does not resume communication by the playback end, the player must report the VAST error tracker (if available) with the code 1212. See Player:init resolve 5).
Player:init resolve
delay
- Player posts
Player:init
message and establishes a timeout. - Player starts ad media playback upon timeout expiration.
- Player reports impression.
- Media playback completes.
- Player reports error tracker.
- Player unloads the iframe.
6.6. Creative Rejects Init
The creative may respond with a reject
based on its internal logic. In response to reject
, the player proceeds with the ad media playback. The player may unload the iframe. The player reports VAST error trackers with the errorCode
specified by the creative.
Player:init reject
Sequence
- Player posts
Player:init
message. - Creative responds with a
reject
. - Player unloads the creative iframe.
- Player reports VAST error tracker.
- Player starts media.
6.7. How to Handle Ad Playback
The media player is responsible for ad media playback handling as well as tracking media related events. The SIMID creative manages interactive content and internal tracking related to interactivity.
6.7.1. Ad Pause
If the variableDurationAllowed
flag is set to true
then
the player should enable media pause by the SIMID creative via the
SIMID:Creative:requestPause message. The player must respond to
SIMID:Creative:requestPause with the AdPaused
event.
When the SIMID creative would like to resume media playback, it should send a SIMID:Creative:requestPlay message. The player must respond to SIMID:Creative:requestPlay message with resolve and play the media.
6.7.2. Ad Resizing and Fullscreen
The player may resize the ad slot. The player must send a § 4.3.8 SIMID:Player:resize message any time the ad slot size is changed.
If fullscreenAllowed
is true
, the SIMID creative may
send a § 4.4.8 SIMID:Creative:requestFullscreen message. The player must resize only the ad
slot to fullscreen (not the video). The SIMID creative then will resize the
video as it sees fit. The player must send a § 4.3.8 SIMID:Player:resize message to the SIMID creative
with fullscreen
set to true
and videoDimensions
and creativeDimensions
set to the fullscreen dimensions.
If player goes fullscreen on its own. Then the player must send a § 4.3.8 SIMID:Player:resize message to the SIMID creative
with fullscreen
set to true
and videoDimensions
and creativeDimensions
set to the fullscreen dimensions.
6.8. How to Handle Ad End and Unload
Following are cases where ad can end:
-
Ad was skipped, either by player (see § 6.8.1 Player Skips Ad) or creative (See § 6.8.2 Creative Skips Ad).
-
The creative has fired § 4.4.14 SIMID:Creative:requestStop message and the player has allowed the ad to stop.
-
The player has fired § 4.3.2 SIMID:Player:adStopped message and the creative resolved.
-
Ad errors out. See § 6.8.5 Ad Errors Out.
6.8.1. Player Skips Ad
Skip Ad Handled by Player
-
The player sends a § 4.3.1 SIMID:Player:adSkipped message to the ad.
-
The player hides the creative.
-
The creative may dispatch any tracking pixels via § 4.4.5 SIMID:Creative:reportTracking
-
The creative may wait for § 4.4.5.1 resolve from the reportTracking message.
-
The creative dispatches
resolve
on theadSkipped
message § 4.3.1.1 resolve. -
The player fires any skip tracking pixels.
-
The player unloads the ad.
6.8.2. Creative Skips Ad
The creative requests ad skip by posting aSIMID:Creative:requestSkip
message. If feasible, in response to requestSkip
, the player terminates the ad and goes through the § 4.3.1 SIMID:Player:adSkipped message sequence.
Note: the SIMID interactive component implements skip related behavior and features (
button) only if the player delegates skippability to the creative - the value of § 4.3.6 SIMID:Player:init message args.environmentData.skippableState
is "adHandles"
.
Creative:requestSkip
Sequence
- Creative posts
Creative:requestSkip
message. - Player hides the SIMID iframe.
- Player stops the ad media playback.
- Player responds with § 4.4.13.1 resolve.
- Player posts § 4.3.1 SIMID:Player:adSkipped message.
- Creative responds to
Player:adSkipped
with § 4.3.1.1 resolve. - Player unloads the SIMID iframe.
6.8.3. Ad Ends Before Media Completion
This scenario applies when the creative signal to the player to dismiss the ad, typically at the prompting of the user. A good example is a survey that allows the viewer to skip immediately to content when completed.
-
The ad cleans up and dispatches § 4.4.14 SIMID:Creative:requestStop.
-
The player unloads the ad.
6.8.4. Ad Completes at Media Completion
When an ad finishes at the same time as its media.
-
The player sends a § 4.3.2 SIMID:Player:adStopped message to the ad.
-
The player hides the creative.
-
The creative may dispatch any tracking pixels via § 4.4.5 SIMID:Creative:reportTracking
-
The creative may wait for a § 4.4.5.1 resolve response message from the reportTracking message.
-
The creative dispatches
resolve
on theadStopped
message § 4.3.2.1 resolve. -
The player unloads the ad.
6.8.5. Ad Errors Out
The SIMID creative or the player may terminate the ad unit with an error at any time. If the SIMID creative indicates an error, the player should try to stop ad unit playback. This might not be possible in server side stitched ads.
The player may error out if the ad does not respond with § 4.3.6.1 resolve in a reasonable amount of time.
When an player errors out it must follow these steps.
-
The player sends a § 4.3.5 SIMID:Player:fatalError message to the ad.
-
The player hides the creative.
-
The creative may dispatch any tracking pixels via § 4.4.5 SIMID:Creative:reportTracking
-
The creative may wait for a § 4.4.5.1 resolve response from the reportTracking message.
-
The creative dispatches
resolve
on thefatalError
message § 4.3.5.1 resolve. -
The player unloads the ad.
6.8.6. Ad Requests Stop
The creative stops the ad by posting a SIMID:Creative:requestStop
message.
If feasible, the player hides the iframe, stops media playback that is still in progress, and responds with a § 4.4.14.1 resolve. Subsequently, the player proceeds with the § 4.3.2 SIMID:Player:adStopped.
The SIMID interactive component engages ad stop functionality only if the player states its ability to vary ad duration. See § 4.3.6 SIMID:Player:init, Message.args.variableDurationAllowed
details. The interactive component logic must expect that the player will unload SIMID iframe immediately upon posting a resolve
response under the SIMID-compliant circumstances.
In the event the interactive component disregards or fails to accommodate player’s ability to resolve requestStop
, the iframe remains visible and the player continues sending SIMID:Media
and SIMID:Player
messages. The creative should maintain communication with the player. See § 4.4.14.2 reject.
Creative:requestStop
Sequence
- Creative posts
Creative:requestStop
message. - Player hides the SIMID iframe.
- Player stops the ad media playback.
- Player responds with § 4.4.14.1 resolve.
- Player posts § 4.3.2 SIMID:Player:adStopped message.
- Creative responds to
Player:adStopped
with § 4.3.2.1 resolve. - Player unloads the SIMID iframe.
6.9. Ad Duration Changed Workflow
6.9.1. Ad Extends Beyond Media Completion
This scenario is only possible when the variableDurationAllowed
flag is set to true
. Media
duration must only be extended in response to user interaction.
-
User interacts at any point during playback of the media, triggering extended ad portion.
-
The Creative dispatches § 4.4.6 SIMID:Creative:requestChangeAdDuration message with the new duration.
-
The ad enters its extended phase.
-
The creative dispatches § 4.4.14 SIMID:Creative:requestStop when extended phase is finished.
6.9.2. Ad Duration Changed Workflow - Known Time
Known Ad Duration Change Sequence
- Player starts countdown. Countdown depends on the media progress.
- Creative posts
requestChangeAdDuration
with theduration
value greater than zero. - Player modifies countdown that now depends on the specified by the creative ad duration.
- Countdown finishes.
- Player receives countdown completion notification.
- Player posts § 4.3.2 SIMID:Player:adStopped message.
6.9.3. Ad Duration Changed Workflow - Unknown Time
Unknown Ad Duration Change Sequence
- Player starts countdown. Countdown depends on the media progress.
- Creative posts
requestChangeAdDuration
with theduration
value-2
. - Player stops countdown.
- Creative posts § 4.4.14 SIMID:Creative:requestStop message.
6.10. User Experience
Both ad creatives and media players should ensure that consumers are presented with a good ad experience.
This specification does not define the user experience for a close control (close button) or other generic media interaction behavior by the ad creative or the media player. The publisher media player is in full control over its user experience and can present its controls (or hide them) as needed. The publisher media player may dismiss the ad creative at any point in time. Some implementations may have a publisher provided close control, as well as various other controls, and others may not.
The ad creative can also request to be dismissed at any point in time. An ad creative may opt to show its own controls, including a close control.
7. Error Handling and Timeouts
If the media cannot be played the player should terminate the ad and fire an error using the standard VAST errors.
If either the interactive ad or player wants to terminate with an error the player should fire a 902 error. In cases where this is not possible like live server side ad insertion the player should remove the ad overlay and continue tracking quartiles and completion.
The ad or player should pass a specific error code to indicate why it errored out. The ad can also hand back a string with extra details about the error.
8. Messaging Protocol
In SIMID, the media player and the creative overlay communicate by exchanging asynchronous signals that maintain a custom messaging protocol. This protocol governs § 8.1 Data Layer, § 8.3 Transport Layer, and § 8.4 Session Layer.
8.1. Data Layer
SIMID messages transport data. In HTML environments, the data is themessage
argument of the Window.postMessage()
function.
8.1.1. Data Structure
The message
data implements the following data structure:
dictionary {
Message required DOMString ;
sessionId required unsigned long ;
messageId required unsigned long ;
timestamp required DOMString ;
type any ; };
args
sessionId
,- A string that uniquely identifies the session to which Message belongs. See § 8.4 Session Layer.
messageId
,- A message sequence number in the sender’s system. Each participant establishes its own independent sequence counter for the session. The first message
messageId
value is0
. The sender increments each subsequent messageId value by1
. In practice, this means that the creative and the playermessageId
values will be different based on the number of sent messages. timestamp
,- A number of milliseconds since January 1, 1970, 00:00:00 UTC (Epoch time). The message sender must set
timestamp
value as close as possible to the moment the underlying process occurs. However, the receiver should not assume that thetimestamp
value reflects the exact instant the message-triggering event occurred. type
,- A string that describes the message-underlying event and informs the receiver how to interpret the
args
parameter. args
,- Additional information associated with the message
type
.
{
sessionId: "173378a4-b2e1-11e9-a2a3-2a2ae2dbcce4",
messageId: 10,
timestamp: 1564501643047,
type: "SIMID:Player:adStopped",
args: {
code: 0
}
}
8.2. Messages Categories
The protocol defines two message classes:
- Primary messages - the signals triggered by the sender’s internal logic.
- Response messages - the signals the receiver transmits as acknowledgments of the primary message receipt and processing. There are two response Message types: § 8.2.1 resolve Messages and § 8.2.2 reject Messages.
Both primary and response messages implement the same data structure (see § 8.1.1 Data Structure).
8.2.1. resolve
Messages
The receiver confirms successful message processing by replying with a resolution message.
Message.type
must be resolve
.
Message.args
must be a ResolveMessageArgs
object:
dictionary {
ResolveMessageArgs required unsigned long ;
messageId any ; };
value
messageId
,- The value of the messageId attribute of the message to which the receiver responds.
value
,- Additional data associated with this
resolve
message.
resolve
message:
{
sessionId: "173378a4-b2e1-11e9-a2a3-2a2ae2dbcce4",
messageId: 10,
timestamp: 1564501643047,
type: "resolve",
args: {
messageId: 5,
value: {
id: 45
}
}
}
8.2.2. reject
Messages
When the receiver is unable to process the message, it responds with rejection.
Message.type
must be reject
.
Message.args.value
must be a RejectMessageArgsValue
object:
dictionary {
RejectMessageArgsValue unsigned long ;
errorCode DOMString ; };
message
errorCode
,- The error code associated with the reason the receiver
rejects
the message. message
,- Additional information.
reject
message:
{
sessionId: "173378a4-b2e1-11e9-a2a3-2a2ae2dbcce4",
messageId: 10,
timestamp: 1564501643047,
type: "resolve",
args: {
messageId: 5,
value: {
errorCode: 902,
message: "The feature is not available."
}
}
}
8.3. Transport Layer
Transport is a communication mechanism that can send serialized messages between two parties.
8.3.1. postMessage
Transport
In HTML environments, where the player loads creative overlay in a cross-origin iframe, the parties utilize the standard Window.postMessage()
API as the message transport mechanism.
8.3.2. Message Serialization
The message sender serializes data into a JSON
string. The deserialized JSON
must result in a clone of the original Message data object.
In JavaScript, JSON.stringify()
performs serialization; JSON.parse()
- deserialization.
8.4. Session Layer
The media player may manage several ads that are in different phases of their lifespans; multiple concurrent sessions may be active. For example, while the player is rendering ad-A, it preloads and engages ad-B. Simultaneous two-way communication between the player and both ads persists.
Each session has a unique identifier. All messages that belong to a specific session must reference the same session id.
8.4.1. Establishing a New Session
SIMID delegates the session initialization to the creative overlay. The creative generates a unique session id and posts the first session message with the Message.type createSession
. By posting the createSession
message, the creative acknowledges its readiness to receive messages from the player.
Note: There is no expectation for the interactive component to be entirely able to participate in ad rendering at the time the creative signals createSession
message. Full creative initialization may occur at later stages when the player provides complete data - see § 4.3.6 SIMID:Player:init.
createSession
Message data:
{
sessionId: "173378a4-b2e1-11e9-a2a3-2a2ae2dbcce4",
messageId: 0,
timestamp: 1564501643047,
type: "createSession",
args: { }
}
Creative should initialize the session as soon as possible. The player should establish a reasonable timeout for the session initialization message receipt.
The player responds to createSession
with a resolve
message.
Typical Session Initialization Sequence
- The player starts a
createSession
message timeout. - The player loads creative.
- Creative posts
createSession
message. - The player cancels the timeout.
- The player responds with a
resolve
message. - The player initializes creative. See § 4.3.6 SIMID:Player:init.
8.4.2. Session Establishing Delays and Failures
Typically, the player should wait for the creative to post a createSession
message before proceeding to the simultaneous rendering of both ad media and the interactive component. However, SIMID recognizes scenarios when:
- The creative fails to establish a session within the allotted time.
- The player’s environment restricts timeout usage (effectively, the timeout is zero). Specifically, SSAI and live broadcasts force zero-timeout use cases.
The creative’s failure to establish a session does not prevent the player from rendering the ad media.
If the creative does not post a createSession
message on time, the player may proceed with the ad media rendering. However, the player allows the creative to recover in the middle of the ad media playback. The player:
- Does not unload the creative.
- Does not post messages to the creative.
- Maintains the
creativeSession
message handler.
If the creative has not established a session before the media playback is complete, the player will report a VAST Error tracker with the proper error code. Examples of situations when this may occur are listed below.
Sequence for a failed session initialization
- The timeout expires.
- The
createSession
message does not arrive. - The player starts ad media.
- The player reports the impression.
- The ad media playback completes.
- The player reports the VAST error tracker.
- The player unloads the creative iframe.
Creative posts a createSession
message after the timeout occurs
- The timeout expires.
- The player retains the interactive component.
- The player initiates ad media playback.
- The player reports the impression.
- The player does not post messages to the creative.
- The creative posts
createSession
message. - The player proceeds with the creative initialization.
9. Error Codes
This table describes SIMID error codes the creative may fire.Error Codes.
Error Code | Error Type | Description |
---|---|---|
1100 | Unspecified error. | Catchall error if the creative could not find a matching error code. The creative should be more specific in the error message. |
1101 | Resources could not be loaded. | The SIMID creative tried to load resources but failed. |
1102 | Playback area not usable by creative. | The dimensions the creative needed were not what it received. |
1103 | Wrong SIMID version. | The creative could not support the players version. |
1104 | Creative not playable for a technical reason on this site. | |
1105 | Request for expand not honored. | The creative requested to expand but the player did not allow it. |
1106 | Request for pause not honored. | The creative requested pause but the player did not pause. |
1107 | Play mode not adequate for creative. | The creative requires playback control but the player is not giving control. This error should only fire if the VAST for the ad specified that it needs playback control. |
1108 | Ad internal error. | The creative had an error not related to any external dependencies. |
1109 | Device not supported. | The creative could not play or render on the device. |
1110 | The player is not following the spec in the way it sends messages. | |
1111 | The player is not responding adequately to messages. | |
1200 | Unspecified error. | Catchall error if the player could not find a matching error code. The player should be more specific in the error message. |
1201 | Wrong SIMID version. | The player could not support the creatives version. |
1202 | SIMID creative requesting more time than the player is willing to support. | |
1203 | SIMID creative requesting more functionality than the player is willing to support. | |
1204 | SIMID creative is doing actions not supported on this site. | |
1205 | SIMID creative is overloading the postmessage channel. | |
1206 | The SIMID media could not be loaded. | |
1207 | Media Timeout. | The ad media creative buffered for too long and timed out. |
1208 | The SIMID creative is taking too long to resolve or reject messages. | |
1209 | The SIMID creatives media from the VAST response is not supported on this device. | |
1210 | The SIMID creative is not following the spec when initializing. | |
1211 | The SIMID creative is not following the spec in the way it sends messages. | |
1212 | The SIMID creative did not reply to the initialization message. | |
1213 | The SIMID creative did not reply to the start message. |
10. Terminology
- SIMID VAST
-
The VAST document that contains the SIMID ad unit components.
- SIMID Ad Unit
-
The SIMID ad media and the SIMID ad creative.
- SIMID Media
-
The SIMID ad media component if it’s a progressively downloaded media file.
- SIMID Media Stream
-
The SIMID ad media component if it’s SSAI media.
- SIMID Live Media Stream
-
The SIMID ad media component if live streaming media.
- SIMID Creative
-
The SIMID ad creative component (HTML document and assets) that overlays the SIMID ad video.
- SIMID Secondary Video
-
Video assets that are loaded as part of the SIMID creative and not the primary media.
- Content Media
-
Any reference to media that is NOT a component or asset of the ad unit.